Found 14 images.
ID | Name | Collection(s) | Description |
---|---|---|---|
805923 | Cooperation > Defection (static decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). In this contrast, we compared the brain activation corresponding to cooperation over defection. |
805927 | static decision-making > baseline | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). In this contrast, we compared brain activation during strategic decision-making over implicit baseline (Jitter and inter-trial intervals). |
806021 | Males > Females (Defection > Cooperation during static decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). In this contrast, we compared the brain activation corresponding to sex differences (men > women) during defection over cooperation in strategic decision-making. |
25863 | Theory of Mind mask derived from functional localizer task (social animations task) | Neuroanatomical correlates of forgiving unintentional harms | |
805924 | Defection > Cooperation (static decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). In this contrast, we compared the brain activation corresponding to defection over cooperation. |
805921 | Static decision-making > dynamic decision-making | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn and when. This dynamic phase not only increased immersion, but also facilitated the exploration of decision-making within a more interactive framework. In this contrast we compared the brain activation during strategic over dynamic decision-making. |
805925 | Cooperation > Defection (dynamic decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn (cooperation) and when or continue (defection). This dynamic phase not only increased immersion, but also facilitated the exploration of decision-making within a more interactive framework. In this contrast, we compared the brain activation during cooperation (decision to turn) over defection (decision to continue). |
805928 | Dynamic decision-making > baseline | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn and when. This dynamic phase not only increased immersion, but also facilitated the exploration of decision-making within a more interactive framework. In this contrast, we compared brain activation during dynamic decision-making over implicit baseline (Jitter and inter-trial intervals). |
806023 | Males > Females (Defection > Cooperation during dynamic decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn (cooperation) and when or continue (defection). This dynamic phase not only increased immersion, but also facilitated the exploration of decision-making within a more interactive framework. In this contrast, we compared the brain activation corresponding to sex differences (men > women) during defection over cooperation in dynamic decision-making. |
23 | Guilt Aversion | Triangulating the Neural, Psychological, and Economic Bases of Guilt Aversion | This contrast compares trials in which participants matched expectations (i.e., reciprocated the amount they believed their partner expected) to trials in which they returned less than they believe their partner expected at the decision phase epoch. This contrast compares trials in which the guilt model predicts guilt aversion and guilt inaversion. Guilt inaversion trials by definition are when players make more money and thus are associated with increased financial value. Images are thresholded using cluster correction p < 0.05 with an initial z threshold of 2.3. |
805922 | Dynamic decision-making > static decision-making | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn and when. This dynamic phase not only increased immersion, but also facilitated the exploration of decision-making within a more interactive framework. In this contrast we compared the brain activation during dynamic over strategic decision-making. |
805926 | Defection > Cooperation (dynamic decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn (cooperation) and when or continue (defection). This dynamic phase not only increased immersion, but also facilitated the exploration of decision-making within a more interactive framework. In this contrast, we compared brain activation during defection (decision to continue) over cooperation (decision to turn) . |
805929 | Males > Females (Cooperation > Defection during static decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During strategic decision-making (4s), participants had to answer the question "what is your plan?" by choosing between turning (cooperation) or continuing (defection). In this contrast, we compared the brain activation corresponding to sex differences (men > women) during cooperation over defection in strategic decision-making. |
806022 | Males > Females (Cooperation > Defection during dynamic decision-making) | Different brain circuits in static and dynamic social decision-making in real-time sibling interactions | During dynamic decision-making, participants adopted a first-person driver perspective on the video of their car driving toward the other player's car, including the sound of an accelerating engine. They had to make the decision of whether they wanted to turn (cooperation) and when or continue (defection). This dynamic phase not only increased immersion but also facilitated the exploration of decision-making within a more interactive framework. In this contrast, we compared the brain activation corresponding to sex differences (men > women) during cooperation over defection in dynamic decision-making. |